LOAD_NARRATIVE cryptEnd;

ENTITY_POSITION_AT "Bob" "BobEnd";
ENTITY_POSITION_AT "Teeka" "TeekaEnd";
ENTITY_POSITION_AT "Galdov" "GaldovEnd";

ENTITY_LOOK_AT "Bob" "ExitLocation";
ENTITY_LOOK_AT "Teeka" "ExitLocation";

CAMERA_POSITION_AT "CameraLocation8";
CAMERA_FOLLOW "Bob";

ENTITY_MOVE_TO "Bob" "ExitLocation" 0.65;
ENTITY_MOVE_TO "Teeka" "ExitLocation" 0.75;

WAIT 300;

CAMERA_FOLLOW "Galdov";

CAMERA_MOVE_TO "ExitLocation" 0.1;

WAIT 150;

ENTITY_VANISH "DarkBlob1" "DarkBlobStart1";
ENTITY_LOOK_AT "DarkBlob1" "Galdov";

WAIT 100;

ENTITY_VANISH "DarkBlob2" "DarkBlobStart2";
ENTITY_LOOK_AT "DarkBlob2" "Galdov";

WAIT 25;

ENTITY_VANISH "DarkBlob3" "DarkBlobStart3";
ENTITY_LOOK_AT "DarkBlob3" "Galdov";

WAIT 50;

ENTITY_VANISH "DarkBlob4" "DarkBlobStart4";
ENTITY_LOOK_AT "DarkBlob4" "Galdov";

WAIT 150;

ENTITY_LOOK_AT "DarkBlob4" "Bob";

WAIT 100;

SHOW_NARRATIVE 650;

WAIT 100;

@END@
