*SIZE 32

//EMPTY
*TILE 0x0001
   *FILE    "tileset.tga"
   *XY      0 0
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL INDESTRUCTABLE
*TILE 0x0002
   *FILE    "tileset.tga"
   *XY      32 0
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//EARTH
*TILE 0x0003
   *FILE    "tileset.tga"
   *XY      64 0
   *NFRAMES 16
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//DIAMOND RED
*TILE 0x0004
   *FILE    "tileset.tga"
   *XY      0 64
   *NFRAMES 7
   *TRANSP  0 0 0 0
   *ANIMATIONS 10
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         2
      *FRAMETIME     210
      *FRAMESEQUENCE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    5        //MOVMENT DOWN DELAYED
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    10        //MOVMENT SLIP LEFT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  32  32  32  32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    11        //MOVMENT SLIP RIGHT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    15        //MOVMENT DOWN OUT OF MUD/MACHINE
      *ORDER         1
      *FRAMETIME     15
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -31 -31 -31 -30 -30 -29 -29 -28 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9  -8  -6  -4  -2
     *ANIMNUMBER    20       //SHRINKING DIAMOND
      *ORDER         1
      *FRAMETIME     50
      *FRAMESEQUENCE 2 3 4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    24       //CRACK FROM NUT
      *ORDER         1
      *FRAMETIME     75
      *FRAMESEQUENCE 5 6
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    16        //MOVMENT DOWN INTO DIAMONDMAKER OR LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28   30
     *ANIMNUMBER    17        //MOVMENT DOWN OUT OF DIAMONDMAKER
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
//DIAMOND BLUE
*TILE 0x0005
   *FILE    "tileset.tga"
   *XY      0 96
   *NFRAMES 8
   *TRANSP  0 0 0 0
   *ANIMATIONS 10
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         2
      *FRAMETIME     210
      *FRAMESEQUENCE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    5        //MOVMENT DOWN DELAYED
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    10        //MOVMENT SLIP LEFT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  32  32  32  32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    11        //MOVMENT SLIP RIGHT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    15        //MOVMENT DOWN OUT OF MUD/MACHINE
      *ORDER         1
      *FRAMETIME     15
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -31 -31 -31 -30 -30 -29 -29 -28 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9  -8  -6  -4  -2
     *ANIMNUMBER    20       //SHRINKING DIAMOND
      *ORDER         1
      *FRAMETIME     60
      *FRAMESEQUENCE 2 3 4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    23       //SQUEESE DIAMOND
      *ORDER         1
      *FRAMETIME     60
      *FRAMESEQUENCE 5 6 7
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    16        //MOVMENT DOWN INTO DIAMONDMAKER OR LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28   30
     *ANIMNUMBER    17        //MOVMENT DOWN OUT OF DIAMONDMAKER
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
//STONE
*TILE 0x0006
   *FILE    "tileset.tga"
   *XY      0 128
   *NFRAMES 7
   *TRANSP  0 0 0 0
   *ANIMATIONS 11
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     240
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    6        //MOVMENT PUSH LEFT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   0   1   1   1   1   1   2   2   2   2   3   3   3   3
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    7        //MOVMENT PUSH RIGHT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   0   4   4   4   4   4   5   5   5   5   6   6   6   6
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    5        //MOVMENT DOWN DELAYED
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    10        //MOVMENT SLIP LEFT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   1   1   1   1   1   2   2   2   2   3   3   3   3
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  32  32  32  32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    11        //MOVMENT SLIP RIGHT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   4   4   4   4   4   5   5   5   5   6   6   6   6
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    14        //MOVMENT DOWN INTO MUD
      *ORDER         1
      *FRAMETIME     15
      *FRAMESEQUENCE 0   0   0   0   0   1   1   1   0   0   0   0   4   4   4   0   0   0   0   1   1   1   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  28  29  29  30  30  31  31
     *ANIMNUMBER    15        //MOVMENT DOWN OUT OF MUD/MACHINE
      *ORDER         1
      *FRAMETIME     15
      *FRAMESEQUENCE 0   0   0   0   0   1   1   1   0   0   0   0   4   4   4   0   0   0   0   1   1   1   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -31 -31 -31 -30 -30 -29 -29 -28 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9  -8  -6  -4  -2
     *ANIMNUMBER    16        //MOVMENT DOWN INTO DIAMONDMAKER OR LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28   30
     *ANIMNUMBER    17        //MOVMENT DOWN OUT OF DIAMONDMAKER
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2

//WALL DESTRUCTABLE
*TILE 0x0007
   *FILE    "tileset.tga"
   *XY      256 32
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL DESTRUCTABLE (SLIP)
*TILE 0x0008
   *FILE    "tileset.tga"
   *XY      288 32
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//NUT
*TILE 0x0009
   *FILE    "tileset.tga"
   *XY      0 256
   *NFRAMES 5
   *TRANSP  0 0 0 0
   *ANIMATIONS 8
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     240
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    6        //MOVMENT PUSH LEFT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   1   2   2   1   0   0   0   1   2   2   1   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    7        //MOVMENT PUSH RIGHT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   3   4   4   3   0   0   0   3   4   4   3   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    5        //MOVMENT DOWN DELAYED
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    10        //MOVMENT SLIP LEFT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   1   1   2   2   2   1   1   1   1   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  32  32  32  32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    11        //MOVMENT SLIP RIGHT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   3   3   4   4   4   3   3   3   3   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    16        //MOVMENT DOWN INTO LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28   30

//BOMB
*TILE 0x000A
   *FILE    "tileset.tga"
   *XY      224 128
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 9
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    6        //MOVMENT PUSH LEFT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    7        //MOVMENT PUSH RIGHT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    5        //MOVMENT DOWN DELAYED
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    10        //MOVMENT SLIP LEFT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  32  32  32  32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    11        //MOVMENT SLIP RIGHT
      *ORDER         1
      *FRAMETIME     16
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -32 -32 -32 -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -32 -30 -27 -24 -20 -16 -11 -6  -4  -2
     *ANIMNUMBER    15        //MOVMENT DOWN OUT OF MUD/MACHINE
      *ORDER         1
      *FRAMETIME     15
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -31 -31 -31 -30 -30 -29 -29 -28 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9  -8  -6  -4  -2
     *ANIMNUMBER    16        //MOVMENT DOWN INTO LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28   30

//KEYS
*TILE 0x000B
   *FILE    "tileset.tga"
   *XY      0 288
   *NFRAMES 8
   *TRANSP  0 0 0 0
   *ANIMATIONS 8
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    2        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 2
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    3        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 3
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    20       //SHRINKING KEY
      *ORDER         1
      *FRAMETIME     80
      *FRAMESEQUENCE 4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    21       //SHRINKING KEY
      *ORDER         1
      *FRAMETIME     80
      *FRAMESEQUENCE 5
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    22       //SHRINKING KEY
      *ORDER         1
      *FRAMETIME     80
      *FRAMESEQUENCE 6
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    23       //SHRINKING KEY
      *ORDER         1
      *FRAMETIME     80
      *FRAMESEQUENCE 7
      *USEFRAMEOFFSET 0

//DOORS
*TILE 0x000C
   *FILE    "tileset.tga"
   *XY      0 320
   *NFRAMES 4
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//GREY DOOR
*TILE 0x000D
   *FILE    "tileset.tga"
   *XY      128 320
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//MUD
*TILE 0x000E
   *FILE    "tileset.tga"
   *XY      224 64
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 2
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //DELAY ANIM
      *ORDER         1
      *FRAMETIME     550
      *FRAMESEQUENCE 0 
      *USEFRAMEOFFSET 0

//MACHINE
*TILE 0x00D0
   *FILE    "tileset.tga"
   *XY      0 672
   *NFRAMES 4
   *TRANSP  0 0 0 0
   *ANIMATIONS 2
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     25
      *FRAMESEQUENCE 0 1 2 3
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //DELAY ANIM
      *ORDER         1
      *FRAMETIME     500
      *FRAMESEQUENCE 3 2 1 0 
      *USEFRAMEOFFSET 0

//STONE->DIAMONDMAKER
*TILE 0x000F
   *FILE    "tileset.tga"
   *XY      128 160
   *NFRAMES 8
   *TRANSP  0 0 0 0
   *ANIMATIONS 2
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     100
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //STARTED
      *ORDER         1
      *FRAMETIME     70
      *FRAMESEQUENCE 0 1 2 3 4 5 6 7
      *USEFRAMEOFFSET 0

//WALL INDESTRUCTABLE (GREEN_LEFT)
*TILE 0x0010
   *FILE    "tileset.tga"
   *XY      256 128
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL INDESTRUCTABLE (GREEN_RIGHT)
*TILE 0x0011
   *FILE    "tileset.tga"
   *XY      288 128
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL INDESTRUCTABLE (GREEN_LEFT_SLIP)
*TILE 0x0012
   *FILE    "tileset.tga"
   *XY      256 64
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL INDESTRUCTABLE (GREEN_RIGHT_SLIP)
*TILE 0x0013
   *FILE    "tileset.tga"
   *XY      288 64
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//WALL INDESTRUCTABLE (GREEN_BOTTOM)
*TILE 0x0014
   *FILE    "tileset.tga"
   *XY      288 96
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//LAVA
*TILE 0x0015
   *FILE    "tileset.tga"
   *XY      256 96
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0
//LAVA_SPLASH
*TILE 0x0016
   *FILE    "tileset.tga"
   *XY      64 192
   *NFRAMES 6
   *TRANSP  0 0 0 0
   *ANIMATIONS 2
     *ANIMNUMBER    0        //LEFT SPLASH
      *ORDER         1
      *FRAMETIME     40
      *FRAMESEQUENCE 0 1 2
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //RIGHT SPLASH
      *ORDER         1
      *FRAMETIME     40
      *FRAMESEQUENCE 3 4 5 
      *USEFRAMEOFFSET 0

//MINE
*TILE 0x0020
   *FILE    "tileset.tga"
   *XY      160 256
   *NFRAMES 5
   *TRANSP  0 0 0 0
   *ANIMATIONS 3
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         2
      *FRAMETIME     160
      *FRAMESEQUENCE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    22       //SHRINKING MINE (TAKE)
      *ORDER         1
      *FRAMETIME     50
      *FRAMESEQUENCE 2 3 4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    25       //ARMED TO EXPLODE
      *ORDER         1
      *FRAMETIME     25
      *FRAMESEQUENCE 4 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
      *USEFRAMEOFFSET 0

//PLAYER
*TILE 0x00A0
   *FILE    "tileset.tga"
   *XY      0 352
   *NFRAMES 26
   *TRANSP  0 0 0 0
   *ANIMATIONS 12
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     240
      *FRAMESEQUENCE 0 0 0 0 0 0 0 0 0 0 0 0 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 2   2   2   3   3   3   2   2   4   4   5   5   5   4   4   4
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 6   6   6   7   7   7   6   6   8   8   9   9   9   8   8   8
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 10  10  10  11  11  11  10  10  12  12  13  13  13  12  12  12
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 14  14  14  15  15  15  14  14  16  16  17  17  17  16  16  16
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32 30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
     *ANIMNUMBER    6        //MOVMENT PUSH LEFT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 18  18  18  19  19  19  18  18  20  20  21  21  21  20  20  20
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    7        //MOVMENT PUSH RIGHT
      *ORDER         1
      *FRAMETIME     20
      *FRAMESEQUENCE 22  22  22  23  23  23  22  22  24  24  25  25  25  24  24  24
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    41        //MOVEMENT 2XDOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 2   2   2   3   3   2   2   0   4   4   5   5   4   4   4   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -64 -60 -56 -52 -48 -44 -40 -36 -32 -28 -24 -20 -16 -12 -8  -4
     *ANIMNUMBER    42        //MOVEMENT 2XLEFT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 6   6   6   7   7   7   6   6   8   8   9   9   9   8   8   8
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 64  60  56  52  48  44  40  36  32  28  24  20  16  12  8   4
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    43        //MOVEMENT 2XRIGHT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 10  10  10  11  11  11  10  10  12  12  13  13  13  12  12  12
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -64 -60 -56 -52 -48 -44 -40 -36 -32 -28 -24 -20 -16 -12 -8  -4
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    44        //MOVEMENT 2XUP
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 14  14  14  15  15  15  14  14  16  16  17  17  17  16  16  16
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 64  60  56  52  48  44  40  36  32  28  24  20  16  12  8   4
     *ANIMNUMBER    16        //MOVMENT DOWN INTO LAVA
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1  CLIPINCLUSIVE
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 0   2   4   6   8   10  12  14  16  18  20  22  24  26  28  30

//EXIT CLOSED
*TILE 0x00A1
   *FILE    "tileset.tga"
   *XY      0 160
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 0

//EXIT OPEN
*TILE 0x00A2
   *FILE    "tileset.tga"
   *XY      32 160
   *NFRAMES 3
   *TRANSP  0 0 0 0
   *ANIMATIONS 1
     *ANIMNUMBER    0        //TEAM0
      *ORDER         1
      *FRAMETIME     150
      *FRAMESEQUENCE 0 1 2 1
      *USEFRAMEOFFSET 0

//EXPLOSION
*TILE 0x00B0
   *FILE    "tileset.tga"
   *XY      256 192
   *NFRAMES 12
   *TRANSP  0 0 0 0
   *ANIMATIONS 3
     *ANIMNUMBER    30        //FIRE EXPLOSION
      *ORDER         1
      *FRAMETIME     40
      *FRAMESEQUENCE 2 3 4 5 6 7 8 9 10 11
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    31        //SNAP EXPLOSION
      *ORDER         1
      *FRAMETIME     25
      *FRAMESEQUENCE 0 0 1 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    32        //SHORT EXPLOSION
      *ORDER         1
      *FRAMETIME     35
      *FRAMESEQUENCE 3 4 4 5 5 6 6 7
      *USEFRAMEOFFSET 0

//ENEMY AMOEBA
*TILE 0x00C0
   *FILE    "tileset.tga"
   *XY      0 448
   *NFRAMES 3
   *TRANSP  0 0 0 0
   *ANIMATIONS 9
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     48
      *FRAMESEQUENCE 0 1 2 1 0 1 2 1 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   1   1   1   2   2   2   1   1   1   2   2   2   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   1   1   1   2   2   2   1   1   1   2   2   2   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   1   1   1   2   2   2   1   1   1   2   2   2   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   1   1   1   2   2   2   1   1   1   2   2   2   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
     *ANIMNUMBER    45        //NEXT TURN DOWN
      *ORDER         1
      *FRAMETIME     48
      *FRAMESEQUENCE 0 1 2 1 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    46        //NEXT TURN LEFT
      *ORDER         1
      *FRAMETIME     48
      *FRAMESEQUENCE 0 1 2 1 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    47        //NEXT TURN RIGHT
      *ORDER         1
      *FRAMETIME     48
      *FRAMESEQUENCE 0 1 2 1 0 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    48        //NEXT TURN UP
      *ORDER         1
      *FRAMETIME     48
      *FRAMESEQUENCE 0 1 2 1 0 1
      *USEFRAMEOFFSET 0

//ENEMY BLUE TURNING
*TILE 0x00C1
   *FILE    "tileset.tga"
   *XY      0 480
   *NFRAMES 24
   *TRANSP  0 0 0 0
   *ANIMATIONS 13
     *ANIMNUMBER    0        //IDLE/DEFAULT (never used)
      *ORDER         1
      *FRAMETIME     56
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 7   7   8   8   7   7   6   6   7   7   8   8   7   7   6   6
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 13  13  14  14  13  13  12  12  13  13  14  14  13  13  12  12
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 1   1   2   2   1   1   0   0   1   1   2   2   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 19  19  20  20  19  19  18  18  19  19  20  20  19  19  18  18
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
     *ANIMNUMBER    45        //TURN DOWN FROM RIGHT (ANIM_TURN_DOWN_CW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   0   3   3   3   3   4   4   4   4   5   5   5   5   6   6
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    46        //TURN LEFT FROM DOWN (ANIM_TURN_LEFT_CW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 6   6   9   9   9   9   10  10  10  10  11  11  11  11  12  12
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    47        //TURN RIGHT FROM UP (ANIM_TURN_RIGHT_CW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 18   18  21  21  21  21  22  22  22  22  23  23  23  23  0   0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    48        //TURN UP FROM LEFT (ANIM_TURN_UP_CW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 12   12  15  15  15  15  16  16  16  16  17  17  17  17  18  18
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    49        //TURN DOWN FROM LEFT (ANIM_TURN_DOWN_CCW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 12   12  11  11  11  11  10  10  10  10  9   9   9   9   6   6
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    50        //TURN LEFT FROM UP (ANIM_TURN_LEFT_CCW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 18   18  17  17  17  17  16  16  16  16  15  15  15  15  12  12
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    51        //TURN RIGHT FROM DOWN (ANIM_TURN_RIGHT_CCW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 6   6   5   5   5   5   4   4   4   4   3   3   3   3   0   0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    52        //TURN UP FROM RIGHT (ANIM_TURN_UP_CCW)
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   0   23  23  23  23  22  22  22  22  21  21  21  21  18  18
      *USEFRAMEOFFSET 0

//ENEMY ROBOT TURNING
*TILE 0x00C2
   *FILE    "tileset.tga"
   *XY      128 544
   *NFRAMES 16
   *TRANSP  0 0 0 0
   *ANIMATIONS 13
     *ANIMNUMBER    0        //IDLE/DEFAULT (never used)
      *ORDER         1
      *FRAMETIME     56
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
     *ANIMNUMBER    45        //TURN DOWN FROM RIGHT (ANIM_TURN_DOWN_CW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   1   1   1   1   2   2   2   2   3   3   3   3   4   4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    46        //TURN LEFT FROM DOWN (ANIM_TURN_LEFT_CW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 4   4   5   5   5   5   6   6   6   6   7   7   7   7   8   8
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    47        //TURN RIGHT FROM UP (ANIM_TURN_RIGHT_CW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 12  12  13  13  13  13  14  14  14  14  15  15  15  15  0   0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    48        //TURN UP FROM LEFT (ANIM_TURN_UP_CW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 8   8   9   9   9   9  10  10  10  10  11  11  11  11  12  12
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    49        //TURN DOWN FROM LEFT (ANIM_TURN_DOWN_CCW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 8   8   7   7   7   7   6   6   6   6   5   5   5   5   4   4
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    50        //TURN LEFT FROM UP (ANIM_TURN_LEFT_CCW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 12  12  11  11  11  11  10  10  10  10   9   9   9   9   8   8
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    51        //TURN RIGHT FROM DOWN (ANIM_TURN_RIGHT_CCW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 4   4   3   3   3   3   2   2   2   2   1   1   1   1   0   0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    52        //TURN UP FROM RIGHT (ANIM_TURN_UP_CCW)
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   0   15  15  15  15  14  14  14  14  13  13  13  13  12  12
      *USEFRAMEOFFSET 0

//ENEMY EATING
*TILE 0x00C3
   *FILE    "tileset.tga"
   *XY      96 448
   *NFRAMES 4
   *TRANSP  0 0 0 0
   *ANIMATIONS 5
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     24
      *FRAMESEQUENCE 0 1 2 3 3 2 1 0 0 0 1 2 3 3 3 2 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   1   1   2   2   3   3   3   3   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   1   1   2   2   3   3   3   3   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   1   1   2   2   3   3   3   3   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -30 -28 -26 -24 -22 -20 -18 -16 -14 -12 -10 -8  -6  -4  -2
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     14
      *FRAMESEQUENCE 0   1   1   2   2   3   3   3   3   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32  30  28  26  24  22  20  18  16  14  12  10  8   6   4   2

//ENEMY JUMPING
*TILE 0x00C4
   *FILE    "tileset.tga"
   *XY      0 640
   *NFRAMES 3
   *TRANSP  0 0 0 0
   *ANIMATIONS 5
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     36
      *FRAMESEQUENCE 0 0 1 1 0 0 0 0 0 1 1 1 0 0 0 0 1 1 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //MOVMENT DOWN
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   1   1   2   2   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y -32 -28 -24 -21 -18 -15 -12 -9  -7  -3  -2  -1
     *ANIMNUMBER    2        //MOVMENT LEFT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   1   1   2   2   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 32  28  24  21  18  15  12  9   7   3   2   1
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    3        //MOVMENT RIGHT
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   1   1   2   2   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X -32 -28 -24 -21 -18 -15 -12 -9  -7  -3  -2  -1
      *FRAMEOFFSET_Y 0   0   0   0   0   0   0   0   0   0   0   0
     *ANIMNUMBER    4        //MOVMENT UP
      *ORDER         1
      *FRAMETIME     12
      *FRAMESEQUENCE 0   1   1   2   2   2   2   1   1   1   0   0
      *USEFRAMEOFFSET 1
      *FRAMEOFFSET_X 0   0   0   0   0   0   0   0   0   0   0   0
      *FRAMEOFFSET_Y 32  28  24  21  18  15  12  9   7   3   2   1
	  
//ENEMY SLIME
*TILE 0x00C8
   *FILE    "tileset.tga"
   *XY      0 608
   *NFRAMES 7
   *TRANSP  0 0 0 0
   *ANIMATIONS 5
     *ANIMNUMBER    0        //IDLE/DEFAULT0
      *ORDER         1
      *FRAMETIME     280
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    1        //IDLE/DEFAULT1
      *ORDER         1
      *FRAMETIME     280
      *FRAMESEQUENCE 1
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    2        //IDLE/DEFAULT2
      *ORDER         1
      *FRAMETIME     280
      *FRAMESEQUENCE 2
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    3        //IDLE/DEFAULT3
      *ORDER         1
      *FRAMETIME     280
      *FRAMESEQUENCE 3
      *USEFRAMEOFFSET 0
     *ANIMNUMBER    20        //GROW
      *ORDER         1
      *FRAMETIME     50
      *FRAMESEQUENCE 4 5 6
      *USEFRAMEOFFSET 0

//OBJ_NEXT_EXPLODE_INTO (NEVER VISIBLE, DO NOT USE IN EDITOR)
*TILE 0x00FF
   *FILE    "tileset.tga"
   *XY      0 0
   *NFRAMES 1
   *TRANSP  0 0 0 0
   *ANIMATIONS 1
     *ANIMNUMBER    0        //IDLE/DEFAULT
      *ORDER         1
      *FRAMETIME     50
      *FRAMESEQUENCE 0
      *USEFRAMEOFFSET 0
