# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Timeouts in CI even after 5 minutes
dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing
dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing
dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing
dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing

# timeout, spending all its time in nir_compare_deref_paths()
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5152
dEQP-VK.ubo.random.all_shared_buffer.48

# Still running after 3 hours, time is spent in batch_draw_tracking().
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs

# causes a hangcheck timeout on a630:
# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A618: hangcheck detected gpu lockup rb 0!
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
spill-dEQP-VK.graphicsfuzz.cov-nested-loop-undefined-smoothstep-never-executed
spill-dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses
spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store

# Crashes in RA, but slow enough to get there that CI times out sometimes
dEQP-VK.spirv_assembly.instruction.*.spirv_ids_abuse.lots_ids.*
