Template: nvidia-cudnn/question
Type: select
Choices: I Decline, I Agree
Default: I Agree
_Description: Do you agree to all terms of the Nvidia cuDNN License Agreement?
 Nvidia cuDNN License Agreement

Template: nvidia-cudnn/license
Type: note
Description: Nvidia cuDNN License Agreement
 (ARROW keys to scroll, TAB to move to "OK")
 .
 LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT KITS
 .
 This license agreement, including exhibits attached ("Agreement”) is a legal
 agreement between you and NVIDIA Corporation ("NVIDIA") and governs your use of
 a NVIDIA software development kit (“SDK”).
 .
 Each SDK has its own set of software and materials, but here is a description
 of the types of items that may be included in a SDK: source code, header files,
 APIs, data sets and assets (examples include images, textures, models, scenes,
 videos, native API input/output files), binary software, sample code,
 libraries, utility programs, programming code and documentation.
 .
 This Agreement can be accepted only by an adult of legal age of majority in the
 country in which the SDK is used.
 .
 If you are entering into this Agreement on behalf of a company or other legal
 entity, you represent that you have the legal authority to bind the entity to
 this Agreement, in which case “you” will mean the entity you represent.
 .
 If you don’t have the required age or authority to accept this Agreement, or
 if you don’t accept all the terms and conditions of this Agreement, do not
 download, install or use the SDK.
 .
 You agree to use the SDK only for purposes that are permitted by (a) this
 Agreement, and (b) any applicable law, regulation or generally accepted
 practices or guidelines in the relevant jurisdictions.
 .
 1. License.
 .
 1.1 Grant
 .
 Subject to the terms of this Agreement, NVIDIA hereby grants you a
 non-exclusive, non-transferable license, without the right to sublicense
 (except as expressly provided in this Agreement) to:
 .
 (i) Install and use the SDK,
 .
 (ii) Modify and create derivative works of sample source code delivered in the
 SDK, and
 .
 (iii) Distribute those portions of the SDK that are identified in this
 Agreement as distributable, as incorporated in object code format into a
 software application that meets the distribution requirements indicated in this
 Agreement.
 .
 1.2 Distribution Requirements
 .
 These are the distribution requirements for you to exercise the distribution
 grant:
 .
 (i) Your application must have material additional functionality, beyond the
 included portions of the SDK.
 .
 (ii) The distributable portions of the SDK shall only be accessed by your
 application.
 .
 (iii)  The following notice shall be included in modifications and derivative
 works of sample source code distributed: “This software contains source code
 provided by NVIDIA Corporation.”
 .
 (iv)  Unless a developer tool is identified in this Agreement as distributable,
 it is delivered for your internal use only.
 .
 (v) The terms under which you distribute your application must be consistent
 with the terms of this Agreement, including (without limitation) terms relating
 to the license grant and license restrictions and protection of NVIDIA’s
 intellectual property rights. Additionally, you agree that you will protect the
 privacy, security and legal rights of your application users.
 .
 (vi) You agree to notify NVIDIA in writing of any known or suspected
 distribution or use of the SDK not in compliance with the requirements of this
 Agreement, and to enforce the terms of your agreements with respect to
 distributed SDK.
 .
 1.3 Authorized Users
 .
 You may allow employees and contractors of your entity or of your
 subsidiary(ies) to access and use the SDK from your secure network to perform
 work on your behalf.
 .
 If you are an academic institution you may allow users enrolled or employed by
 the academic institution to access and use the SDK from your secure network.
 .
 You are responsible for the compliance with the terms of this Agreement by your
 authorized users. If you become aware that your authorized users didn’t
 follow the terms of this Agreement, you agree to take reasonable steps to
 resolve the non-compliance and prevent new occurrences.
 .
 1.4 Pre-Release SDK
 The SDK versions identified as alpha, beta, preview or otherwise as
 pre-release, may not be fully functional, may contain errors or design flaws,
 and may have reduced or different security, privacy, accessibility,
 availability, and reliability standards relative to commercial versions of
 NVIDIA software and materials. Use of a pre-release SDK may result in
 unexpected results, loss of data, project delays or other unpredictable damage
 or loss.
 You may use a pre-release SDK at your own risk, understanding that pre-release
 SDKs are not intended for use in production or business-critical systems.
 NVIDIA may choose not to make available a commercial version of any pre-release
 SDK. NVIDIA may also choose to abandon development and terminate the
 availability of a pre-release SDK at any time without liability.
 1.5	 Updates
 .
 NVIDIA may, at its option, make available patches, workarounds or other updates
 to this SDK. Unless the updates are provided with their separate governing
 terms, they are deemed part of the SDK licensed to you as provided in this
 Agreement.
 .
 You agree that the form and content of the SDK that NVIDIA provides may change
 without prior notice to you. While NVIDIA generally maintains compatibility
 between versions, NVIDIA may in some cases make changes that introduce
 incompatibilities in future versions of the SDK.
 .
 1.6	 Third Party Licenses
 .
 The SDK may come bundled with, or otherwise include or be distributed with,
 third party software licensed by a NVIDIA supplier and/or open source software
 provided under an open source license. Use of third party software is subject
 to the third-party license terms, or in the absence of third party terms, the
 terms of this Agreement. Copyright to third party software is held by the
 copyright holders indicated in the third-party software or license.
 .
 1.7 Reservation of Rights
 .
 NVIDIA reserves all rights, title and interest in and to the SDK not expressly
 granted to you under this Agreement.
 .
 2. Limitations.
 .
 The following license limitations apply to your use of the SDK:
 .
 2.1 You may not reverse engineer, decompile or disassemble, or remove copyright
 or other proprietary notices from any portion of the SDK or copies of the SDK.
 .
 2.2 Except as expressly provided in this Agreement, you may not copy, sell,
 rent, sublicense, transfer, distribute, modify, or create derivative works of
 any portion of the SDK.
 .
 2.3 Unless you have an agreement with NVIDIA for this purpose, you may not
 indicate that an application created with the SDK is sponsored or endorsed by
 NVIDIA.
 .
 2.4 You may not bypass, disable, or circumvent any encryption, security,
 digital rights management or authentication mechanism in the SDK.
 .
 2.5 You may not use the SDK in any manner that would cause it to become subject
 to an open source software license. As examples, licenses that require as a
 condition of use, modification, and/or distribution that the SDK be (i)
 disclosed or distributed in source code form; (ii) licensed for the purpose of
 making derivative works; or (iii) redistributable at no charge.
 .
 2.6  Unless you have an agreement with NVIDIA for this purpose, you may not use
 the SDK with any system or application where the use or failure of the system
 or application can reasonably be expected to threaten or result in personal
 injury, death, or catastrophic loss. Examples include use in avionics,
 navigation, military, medical, life support or other life critical
 applications. NVIDIA does not design, test or manufacture the SDK for these
 critical uses and NVIDIA shall not be liable to you or any third party, in
 whole or in part, for any claims or damages arising from such uses.
 .
 2.7 You agree to defend, indemnify and hold harmless NVIDIA and its affiliates,
 and their respective employees, contractors, agents, officers and directors,
 from and against any and all claims, damages, obligations, losses, liabilities,
 costs or debt, fines, restitutions and expenses (including but not limited to
 attorney’s fees and costs incident to establishing the right of
 indemnification) arising out of or related to your use of the SDK outside of
 the scope of this Agreement, or not in compliance with its terms.
 .
 3. Ownership.
 .
 3.1 NVIDIA or its licensors hold all rights, title and interest in and to the
 SDK and its modifications and derivative works, including their respective
 intellectual property rights, subject to your rights under Section 3.2. This
 SDK may include software and materials from NVIDIA’s licensors, and these
 licensors are intended third party beneficiaries that may enforce this
 Agreement with respect to their intellectual property rights.
 .
 3.2 You hold all rights, title and interest in and to your applications and
 your derivative works of the sample source code delivered in the SDK, including
 their respective intellectual property rights, subject to NVIDIA’s rights
 under section 3.1.
 .
 3.3 You may, but don’t have to, provide to NVIDIA suggestions, feature
 requests or other feedback regarding the SDK, including possible enhancements
 or modifications to the SDK. For any feedback that you voluntarily provide, you
 hereby grant NVIDIA and its affiliates a perpetual, non-exclusive, worldwide,
 irrevocable license to use, reproduce, modify, license, sublicense (through
 multiple tiers of sublicensees), and distribute (through multiple tiers of
 distributors) it without the payment of any royalties or fees to you. NVIDIA
 will use feedback at its choice. NVIDIA is constantly looking for ways to
 improve its products, so you may send feedback to NVIDIA through the developer
 portal at https://developer.nvidia.com.
 .
 4.  No Warranties.
 .
 THE SDK IS PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS.” TO THE
 MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS AFFILIATES EXPRESSLY DISCLAIM
 ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY,
 INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS
 THEREIN, WHETHER LATENT OR PATENT. NO WARRANTY IS MADE ON THE BASIS OF TRADE
 USAGE, COURSE OF DEALING OR COURSE OF TRADE.
 .
 5.	Limitations of Liability.
 .
 TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS AFFILIATES SHALL NOT BE
 LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY
 LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF
 PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS
 AGREEMENT OR THE USE OR PERFORMANCE OF THE SDK, WHETHER SUCH LIABILITY ARISES
 FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT
 (INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR
 THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA’S AND ITS AFFILIATES TOTAL
 CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS AGREEMENT EXCEED US$10.00.
 THE NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE
 OR EXTEND THIS LIMIT.
 .
 These exclusions and limitations of liability shall apply regardless if NVIDIA
 or its affiliates have been advised of the possibility of such damages, and
 regardless of whether a remedy fails its essential purpose. These exclusions
 and limitations of liability form an essential basis of the bargain between the
 parties, and, absent any of these exclusions or limitations of liability, the
 provisions of this Agreement, including, without limitation, the economic
 terms, would be substantially different.
 .
 6.   Termination.
 .
 6.1 This Agreement will continue to apply until terminated by either you or
 NVIDIA as described below.
 .
 6.2 If you want to terminate this Agreement, you may do so by stopping to use
 the SDK.
 .
 6.3 NVIDIA may, at any time, terminate this Agreement if: (i) you fail to
 comply with any term of this Agreement and the non-compliance is not fixed
 within thirty (30) days following notice from NVIDIA (or immediately if you
 violate NVIDIA’s intellectual property rights); (ii) you commence or
 participate in any legal proceeding against NVIDIA with respect to the SDK; or
 (iii) NVIDIA decides to no longer provide the SDK in a country or, in
 NVIDIA’s sole discretion, the continued use of it is no longer commercially
 viable.
 .
 6.4 Upon any termination of this Agreement, you agree to promptly discontinue
 use of the SDK and destroy all copies in your possession or control. Your prior
 distributions in accordance with this Agreement are not affected by the
 termination of this Agreement. Upon written request, you will certify in
 writing that you have complied with your commitments under this section. Upon
 any termination of this Agreement all provisions survive except for the
 licenses granted to you.
 .
 7.  General.
 .
 If you wish to assign this Agreement or your rights and obligations, including
 by merger, consolidation, dissolution or operation of law, contact NVIDIA to
 ask for permission. Any attempted assignment not approved by NVIDIA in writing
 shall be void and of no effect. NVIDIA may assign, delegate or transfer this
 Agreement and its rights and obligations, and if to a non-affiliate you will be
 notified.
 .
 You agree to cooperate with NVIDIA and provide reasonably requested information
 to verify your compliance with this Agreement.
 .
 This Agreement will be governed in all respects by the laws of the United
 States and of the State of Delaware as those laws are applied to contracts
 entered into and performed entirely within Delaware by Delaware residents,
 without regard to the conflicts of laws principles. The United Nations
 Convention on Contracts for the International Sale of Goods is specifically
 disclaimed. You agree to all terms of this Agreement in the English language.
 .
 The state or federal courts residing in Santa Clara County, California shall
 have exclusive jurisdiction over any dispute or claim arising out of this
 Agreement. Notwithstanding this, you agree that NVIDIA shall still be allowed
 to apply for injunctive remedies or an equivalent type of urgent legal relief
 in any jurisdiction.
 .
 If any court of competent jurisdiction determines that any provision of this
 Agreement is illegal, invalid or unenforceable, such provision will be
 construed as limited to the extent necessary to be consistent with and fully
 enforceable under the law and the remaining provisions will remain in full
 force and effect. Unless otherwise specified, remedies are cumulative.
 .
 Each party acknowledges and agrees that the other is an independent contractor
 in the performance of this Agreement.
 .
 The SDK has been developed entirely at private expense and is “commercial
 items” consisting of “commercial computer software” and “commercial
 computer software documentation” provided with RESTRICTED RIGHTS. Use,
 duplication or disclosure by the U.S. Government or a U.S. Government
 subcontractor is subject to the restrictions in this Agreement pursuant to
 DFARS 227.7202-3(a) or as set forth in subparagraphs (b)(1) and (2) of the
 Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as
 applicable. Contractor/manufacturer is NVIDIA, 2788 San Tomas Expressway, Santa
 Clara, CA 95051.
 .
 The SDK is subject to United States export laws and regulations. You agree that
 you will not ship, transfer or export the SDK into any country, or use the SDK
 in any manner, prohibited by the United States Bureau of Industry and Security
 or economic sanctions regulations administered by the U.S. Department of
 Treasury’s Office of Foreign Assets Control (OFAC), or any applicable export
 laws, restrictions or regulations. These laws include restrictions on
 destinations, end users and end use. By accepting this Agreement, you confirm
 that you are not a resident or citizen of any country currently embargoed by
 the U.S. and that you are not otherwise prohibited from receiving the SDK.
 .
 Any notice delivered by NVIDIA to you under this Agreement will be delivered
 via mail, email or fax. You agree that any notices that NVIDIA sends you
 electronically will satisfy any legal communication requirements. Please direct
 your legal notices or other correspondence to NVIDIA Corporation, 2788 San
 Tomas Expressway, Santa Clara, California 95051, United States of America,
 Attention: Legal Department.
 .
 This Agreement and any exhibits incorporated into this Agreement constitute the
 entire agreement of the parties with respect to the subject matter of this
 Agreement and supersede all prior negotiations or documentation exchanged
 between the parties relating to this SDK license. Any additional and/or
 conflicting terms on documents issued by you are null, void, and invalid. Any
 amendment or waiver under this Agreement shall be in writing and signed by
 representatives of both parties.
 .
 (v. January 28, 2020)
 .
 .
 cuDNN SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT
 KITS
 .
 The terms in this supplement govern your use of the NVIDIA cuDNN SDK under the
 terms of your license agreement (“Agreement”) as modified by this
 supplement. Capitalized terms used but not defined below have the meaning
 assigned to them in the Agreement.
 .
 This supplement is an exhibit to the Agreement and is incorporated as an
 integral part of the Agreement. In the event of conflict between the terms in
 this supplement and the terms in the Agreement, the terms in this supplement
 govern.
 .
 4.1 License Scope. The SDK is licensed for you to develop applications only for
 use in systems with NVIDIA GPUs.
 .
 2. Distribution. The following portions of the SDK are distributable under the
 Agreement: the runtime files .so and .h, cudnn64_7.dll, and cudnn.lib.
 .
 In addition to the rights above, for parties that are developing software
 intended solely for use on Jetson development kits or Jetson modules and
 running Linux for Tegra software the following shall apply: the SDK may be
 distributed in its entirety, as provided by NVIDIA and without separation of
 its components, for you and/or your licensees to create software development
 kits for use only on the Jetson platform and running Linux for Tegra software.
 .
 3. Licensing. If the distribution terms in this Agreement are not suitable for
 your organization, or for any questions regarding this Agreement, please
 contact NVIDIA at nvidia-compute-license-questions@nvidia.com.
 (v. January 28, 2020)
 .
 .
 THIRD PARTY LICENSES
 .
 zlib
 .
 /* zlib.h -- interface of the 'zlib' general purpose compression library
 version 1.2.11, January 15th, 2017
 .
 Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
 .
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages
 arising from the use of this software.
 .
 Permission is granted to anyone to use this software for any purpose,
 including commercial applications, and to alter it and redistribute it
 freely, subject to the following restrictions:
 .
 1. The origin of this software must not be misrepresented; you must not
 claim that you wrote the original software. If you use this software
 in a product, an acknowledgment in the product documentation would be
 appreciated but is not required.
 2. Altered source versions must be plainly marked as such, and must not be
 misrepresented as being the original software.
 3. This notice may not be removed or altered from any source distribution.
 .
 Jean-loup Gailly        Mark Adler
 jloup@gzip.org          madler@alumni.caltech.edu
 .
 */
 .
 .
 .
 mateidavid/zstr
 .
 The MIT License (MIT)
 .
 Copyright (c) 2015 Matei David, Ontario Institute for Cancer Research
 .
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:
 .
 The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 .
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.
 .
 .
 .
 RapidJSON
 .
 Tencent is pleased to support the open source community by making RapidJSON
 available.
 .
 Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip.
 .
 Licensed under the MIT License (the "License"); you may not use this file except
 in compliance with the License. You may obtain a copy of the License at
 .
 http://opensource.org/licenses/MIT
 .
 Unless required by applicable law or agreed to in writing, software distributed
 under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 CONDITIONS OF ANY KIND, either express or implied. See the License for the
 specific language governing permissions and limitations under the License.
 .
 .
 .
 {fmt}
 .
 Copyright (c) 2012 - present, Victor Zverovich
 .
 Permission is hereby granted, free of charge, to any person obtaining a copy of
 this software and associated documentation files (the "Software"), to deal in
 the Software without restriction, including without limitation the rights to
 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 of the Software, and to permit persons to whom the Software is furnished to do
 so, subject to the following conditions:
 .
 The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 .
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.
 .
 --- Optional exception to the license ---
 .
 As an exception, if, as a result of your compiling your source code, portions
 of this Software are embedded into a machine-executable object form of such
 source code, you may redistribute such embedded portions in such object form
 without including the above copyright and permission notices.
 .
 .
 .
 Sleef
 .
 Copyright Naoki Shibata and contributors 2010 - 2021.
 Distributed under the Boost Software License, Version 1.0.
 (See accompanying file LICENSE.txt or copy at
 http://www.boost.org/LICENSE_1_0.txt)
