New in 1.0 (rev. 1516) since RC4:
- small improvements to lua rules
- smoother loading of server list
- improved mouse input in online games
- lots of tiny fixes


New in 1.0 RC 4 (rev. 1345) since RC3:
- Added Lobby
- Added lua gamerules
- Updated to SDL2
- some more code refactoring

New in 1.0 RC 3 (rev. 1123) since RC 2:
- Fixed ball rotation in onlinegame
- Fixed switched player bug
- Fixed missing colon in server info
- Fixed broken play again button in replay player

New in 1.0 RC 2 (rev. 1111) since RC 1:
- Show waiting player in network game menu (currently not updated)
- Load server list from blobby.sourceforge.net
- Option to specify maximum clients in server.xml
- Added replay info screen
- Added italian translation
- Optimized sending replays over network
- New replay default names
- Possibility to select server port to connect to (Thanks to Stefano Ansaloni)
- Fix: CPU usage in network game menu
- Fix: trying to save replays with invalid filename now issues an error message
- Fix: writing over existing replays no longer possible
- Fix: Ball speed
- Fix: typos in translation
- Fix: "two hit bug" (again ;)
- Fix: server crash when server could not find server.xml
- Fix: server did not delete temp replay files
- Fix: file list properly freed in replay menu
- some code refractoring
- REPLAY PLAYER:
	- more information saved in replay files: final score
    - better jumping to replay positions
    - show replay info in replay menu

New in 1.0 RC 1 (rev. 732) since Beta 9:
* Features:
- REPLAY PLAYER:
    still in development, features for now:
	- pausing
	- fast forwarding
	- jumping to certain positions in replay (may take some time
	new replay save file format, not fixed yet, so replays may become incompatible in the future 
- enabled writing in chat without clicking into editbox
- Blobby speed more stable on slow systems (framedrop)
- auto disconnect when game is closed
- use native keyboard layout when possible
- small physics improvements
- mouse input for online games
- join server with double click
- improved chat UI
- small gfx enhancements

* Bugfixes:
- Fix: severe network problem
- Fix: "two hit bug"
- Fix: wrong winning condition in default rules
- Fix: online replays sometimes not saved
- squished ball generates only one sound now
- corrected version in server startup message
- [Windows] fixed server output messages 
- [Windows] pointer no longer freezes when alt+tab

* Performance:
- fixed a major memory leak in dedicated server
- removed possible lag due to rounding issues in speed controller
- removed needless wait in network server (only 1 ms)
- improved OpenGL performance significantly (10-30%)
- fixed some small and unlikely memleaks
- fixed performance killer in "... has won" screen


New in Beta 9 (rev. 622) since Alpha 8:
- network game: reduced data transfer
- fixed memleaks
- OGL: improved text rendering speed
- SDL: improved render speed for morphing blobs
- generally improved performance
- limited FPS in menu
- chat
- clock
- blood in SDL mode
- bots sorted
- online replays
- improved bots: difficulty adjustable, better api, better documentation
- customizable rules file


New in Alpha 8 (rev. 469) since Alpha 6:
- some graphics improvements
- performance improvements
- names
- credits added


New in Alpha 6 (rev. 335) since Alpha 5:
- More options
- Network support
- Fixed Speedcontroller
- Fixed ball reset

Since Alpha 4:
- Many options configurable through new GUI
- Configurable game speed, with frame dropping for slow PCs
- Sound volume option
- Keyboard, mouse, Joystick and Gamepad can be used for input now
- Further optimized physics by Fliegus123 (old replays won't work)
- Many bugfixes for the scripting API, bots which rely on 
	estimate/estimx/estimy now work much better
- Special cooperation with the OpenAnno team: Sven Rech will work for Blobby
	until final release

