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title=Cave of Living Bones 3

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3,3,1,1,2,2,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,3,3,3,3,3,3,3,1,1,2,2,2,2,0,1,1,0,0,0,0,0,0,0,1,1,1,3,
3,3,1,1,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,3,3,3,3,3,3,1,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,
3,3,1,2,2,2,0,0,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,
3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,
3,3,3,1,1,2,0,0,0,0,0,0,0,0,0,0,0,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,3,
3,3,3,3,1,1,2,0,2,2,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,0,0,0,0,1,1,1,1,1,1,1,3,
3,3,3,3,3,1,2,2,0,0,0,0,0,0,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,3,3,3,3,3,3,3,
3,3,3,3,3,1,1,1,2,2,0,2,0,0,0,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,1,1,1,0,1,1,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3

[event]
# Warp to Cave 2
type=teleport
location=48,17,1,4
intermap=cave_of_living_bones2.txt,3,38

[event]
# Crate of Blasting Powder
type=run_once
location=6,6,1,1
hotspot=location
mapmod=collision,6,6,0;object,6,6,0
set_status=lb_has_explosive
tooltip=Crate of Blasting Powder

[event]
# Barrel
type=run_once
location=5,6,1,1
hotspot=location
loot=currency,6,7,fixed,20,40
mapmod=object,5,6,178
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Barrel
type=run_once
location=3,18,1,1
hotspot=location
loot=currency,4,19,fixed,20,40
mapmod=object,3,18,178
soundfx=soundfx/wood_open.ogg
tooltip=Barrel

[event]
# Cave wind sound effect
type=on_load
location=0,0,1,1
soundfx=soundfx/environment/cave_wind_loop.ogg

[enemygroup]
# Guard the Explosives
type=undead
location=5,7,6,17
level=6,8
number=5,7

[enemygroup]
# Various Enemies
type=undead
location=11,8,26,17
level=6,8
number=7,10

