as of 1/15/14, oce 0.14

aox					pass
blocks144				pass
bosses					pass
cylinder1				pass
cylinder3				pass
cylinder4				pass
cylinder5				pass
cylinder7_V2				pass and fail //see note below*
cylinder8				pass and fail //doesn't join faces, but doesn't corrupt model.
cylinderSeam1				pass
cylinderSeam2				pass
cylinderSeam3				pass
cylinderSeam4				pass
cylinderSeam5				pass
cylinderSeam6				pass
cylinderSeam8				pass
cylinderSeam9				pass
refine_breaks_cylinder			pass
filletBox				pass
holesInFace2				pass
mesh					pass
shelf					pass
spline					pass
Y_Rod_Mount				pass
ZMoterMountscripted			pass

* I thought this was because of the float to double bug, but it's not....Float to double might have been a factor, but there is another problem. I rebuilt this condition from scratch and refine works with no corruption. If I save this file and re-open it, refine works, but corrupts the model. shell is open. This is true in either fcstd or brep format. weird! This is the second version of this file as to rule out any chance of the float to double bug. This is real flaky and it won't be the last time we deal with this. I keep thinking about romans comment "don't abuse shapefix". http://opencascade.blogspot.com/2009/03/topology-and-geometry-in-open-cascade.html?showComment=1236718620000#c8850560473418361068

Here are some tolerance numbers for cylinder7_V2. new is from the new construction code that uses shapefix to build missing seem edges. The old code does't consider the formation of complete cylnder and failed several tests.

Draw[11]> tolerance old
Tolerance MAX=2.0000099999999999e-07 AVG=1.2882835847679566e-07 MIN=9.9999999999999995e-08
FACE    : MAX=9.9999999999999995e-08 AVG=9.9999999999999995e-08 MIN=9.9999999999999995e-08
EDGE    : MAX=1.3197224981754301e-07 AVG=1.0799306245438574e-07 MIN=9.9999999999999995e-08
VERTEX  : MAX=2.0000099999999999e-07 AVG=1.4375043749999997e-07 MIN=9.9999999999999995e-08

Draw[12]> tolerance new
Tolerance MAX=2.0000000000000002e-05 AVG=6.8618840877249059e-06 MIN=9.9999999999999995e-08
FACE    : MAX=9.9999999999999995e-08 AVG=9.9999999999999995e-08 MIN=9.9999999999999995e-08
EDGE    : MAX=1.0000000000000001e-05 AVG=2.5862406655887408e-06 MIN=9.9999999999999995e-08
VERTEX  : MAX=2.0000000000000002e-05 AVG=1.0056250187500003e-05 MIN=9.9999999999999995e-08

